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Wasted Education : How We Fail Our Graduates in Science, Technology, Engineering, and Math
An urgent reality check for America’s blinkered fixation on STEM education. We live in an era of STEM obsession. Not only do tech companies dominate American enterprise and economic growth while complaining of STEM shortages, but we also need scientific solutions to impending crises.As a society, we have poured enormous resources—including billions of dollars—into cultivating young minds for well-paid STEM careers.Yet despite it all, we are facing a worker exodus, with as many as 70% of STEM graduates opting out of STEM work.Sociologist John D. Skrentny investigates why, and the answer, he shows, is simple: the failure of STEM jobs.Wasted Education reveals how STEM work drives away bright graduates as a result of “burn and churn” management practices, lack of job security, constant training for a neverending stream of new—and often socially harmful—technologies, and the exclusion of women, people of color, and older workers.Wasted Education shows that if we have any hope of improving the return on our STEM education investments, we have to change the way we’re treating the workers on whom our future depends.
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Emma Ren Robot Engineer : Fun and Educational STEM (science, technology, engineering, and math) Book for Kids
Teach children about the STEM (science, technology, engineering, and math) approach with this fun and educational multicultural book. This book takes readers through the STEM process with six steps starting with ask, imagine, plan, create, test, and improve. Emma Ren: Robot Engineer story will inspire young readers especially young girls to follow their passion and encourage them to be thinkers, problem solvers, doers, innovators, and inventors. Emma Ren loves building things and is excited to build a battle robot for her class competition, however, her partner Jeremy thinks that girls are not as good at building things. Follow Emma Ren's passion for robot building and her perseverance to create the best battle robot.
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Exploring Math with Technology : Practices for Secondary Math Teachers
This timely book provides support for secondary mathematics teachers learning how to enact high-quality, equitable math instruction with dynamic, mathematics-specific technologies. Using practical advice from their own work as well as from interviews with 23 exceptional technology-using math teachers, the authors develop a vision of teaching with technology that positions all students as powerful doers of mathematics using math-specific technologies (e.g., dynamic graphing and geometry applications, data exploration tools, computer algebra systems, virtual manipulatives).Each chapter includes sample tasks, advice from technology-using math teachers, and guiding questions to help teachers with implementation.The book offers a rich space for secondary math teachers to explore important pedagogical practices related to teaching with technology, combined with broader discussions of changing the narratives about students – emphasizing the mathematics they can do and the mathematics they deserve. Accompanying online support materials include video vignettes of teachers and students interacting around technology-enhanced tasks in the classroom, as well as examples of more than 30 high-quality technology-enhanced tasks.
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STEAM Play & Learn : 20 fun step-by-step preschool projects about science, technology, engineering, art, and math!
With the simple instructions and large, full-color photos in STEAM Play & Learn, preschoolers will love tackling the 20 fun, easy-to-follow step-by-step projects as they learn about science, technology, engineering, arts, and math. The acronym STEAM stands for Science, Technology, Engineering, Art, and Math.At the preschool level, this doesn’t mean trying to teach your kids robotics and engineering, but rather presenting them with open-ended projects that allow them to problem-solve, make mistakes, get creative, and most of all, have fun. While most preschool-age children are not yet reading, STEAM Play & Learn is meant to be child-driven.The images, illustrations, and projects are meant to appeal to kids of their age and abilities.Let them be the guide as you explore the projects in this book.Topics include symmetry and how light bounces to create reflections with mirror mandalas, diffusion and capillary action with tie dye towels, structural framing and bracing with marshmallow structures, and electrical currents with salty circuits.Other projects include:Color Mixing LabFrozen GoopSound TubesCitrus VolcanoesPaper Bag BlocksEgg Carton GeoboardsPool Noodle Marble RunPotions LabBalance ScaleSpin Art TopsMarble MazesTinkering SetPattern ProjectorsNewton’s CradleArt MachineLime LightThe projects in this book fall into three difficulty levels: Easy projects require parents and teachers to do nothing more than set out the materials and offer a challenge to children.A few of the easy projects will need parents to assemble components in advance of presenting them to kids.Medium projects will require some adult assistance while the project is underway.Children should be able to complete some of the tasks while stopping periodically for an adult to assist in a step.Difficult projects are meant to be adult-led. This is an opportunity for parents to encourage their child to offer problem-solving ideas along the way, giving children a chance to help and make suggestions. The cross-subject approach to learning in STEAM Play & Learn will prepare young children for the subjects they will soon learn in elementary school and beyond.These 20 projects will provide hours of fun education for both kids and parents!
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Is computer science or engineering computer science, where is math harder?
Computer science and engineering both require a strong foundation in math, but the level of difficulty may vary depending on the specific focus of the program. In computer science, the math requirements often include discrete mathematics, algorithms, and probability theory, which can be challenging for some students. On the other hand, engineering computer science may involve more applied mathematics, such as calculus, differential equations, and linear algebra, which can also be quite demanding. Ultimately, the level of difficulty in math will depend on the individual's strengths and interests in the specific areas of computer science or engineering.
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What is the difference between business administration math and engineering math?
Business administration math typically focuses on practical applications of mathematics in the business world, such as finance, accounting, and statistics. It often involves using mathematical tools to analyze and make decisions in a business context. On the other hand, engineering math is more focused on the theoretical and applied mathematics used in engineering fields, such as calculus, differential equations, and linear algebra. It involves using mathematical principles to solve complex engineering problems and design systems. Overall, business administration math tends to be more focused on business-related applications, while engineering math is more focused on technical and scientific applications.
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Is math as difficult in the study of energy technology as it is in electrical engineering?
The difficulty of math in the study of energy technology compared to electrical engineering can vary depending on the specific focus and level of study. In general, both fields require a strong foundation in mathematics, including calculus, differential equations, and linear algebra. However, the specific applications of math in energy technology may differ from those in electrical engineering. For example, energy technology may involve more focus on thermodynamics and fluid mechanics, while electrical engineering may involve more emphasis on circuit analysis and electromagnetic theory. Overall, both fields require a solid understanding of math, but the specific challenges may vary.
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Does web development require a lot of math?
Web development does not require a lot of advanced math. Basic math skills such as addition, subtraction, multiplication, and division are sufficient for most web development tasks. However, some areas of web development, such as working with algorithms, data structures, or complex animations, may require a deeper understanding of math concepts. Overall, while having a strong math background can be beneficial, it is not a strict requirement for becoming a successful web developer.
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STEAM Lab for Kids : 52 Creative Hands-On Projects for Exploring Science, Technology, Engineering, Art, and Math Volume 17
STEAM Lab for Kids is an art-forward doorway to science, math, technology, and engineering through 52 family-friendly experiments and activities. While many aspiring artists don’t necessarily identify with STEM subjects, and many young inventors don’t see the need for art, one is essential to the other.Revealing this connection and encouraging kids to explore it fills hungry minds with tools essential to problem solving and creative thinking. Each of the projects in this book is designed to demonstrate that the deeper you look into art, the more engineering and math you’ll find. Following clear, photo-illustrated step-by-step instructions, learn about: Angular momentum by creating tie-dyed fidget spinners.Electrical conductors by making a light-up graphite-circuit comic book.Kinetic energy by constructing a rubber-band racer car.Parabolic curves by creating string art with pushpins and a board.Symmetry by making fruit and veggie stamp paintings. And much more!Along with the creative, hands-on activities, you’ll find: Suggestions for taking your projects to the next level with “Creative Enrichment.” Accessible explanations of the “The STEAM Behind the Fun,” including cross-disciplinary related topics. Safety tips and hints. The projects can be used as part of a homeschool curriculum, for family fun, at parties, or as educational activities for groups.Many of the activities are safe enough for children as young as toddlers and exciting enough for older kids, so families can discover the joy of STEAM together. The popular Lab for Kids series features a growing list of books that share hands-on activities and projects on a wide host of topics, including art, astronomy, clay, geology, math, and even how to create your own circus—all authored by established experts in their fields. Each lab contains a complete materials list, clear step-by-step photographs of the process, as well as finished samples.The labs can be used as singular projects or as part of a yearlong curriculum of experiential learning.The activities are open-ended, designed to be explored over and over, often with different results.Geared toward being taught or guided by adults, they are enriching for a range of ages and skill levels. Gain firsthand knowledge on your favorite topic with Lab for Kids.
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She Can STEM : 50 Trailblazing Women in Science from Ancient History to Today – Includes hands-on activities exploring Science, Technology, Engineering, and Math
Inspire young scientists with the biographies of 50 fascinating women in science past and present, each paired with a hands-on experiment that brings the history and principles of science to life. Women have been involved in STEM (Science, Technology, Engineering, and Math) for thousands of years.While many have faced obstacles because of their gender, things are changing for the better, and today there are more women than ever working in these disciplines. By examining the moments that inspired successful women to pursue STEM fields, delving into their adventures and struggles, and exploring their interests outside of science and engineering, She Can STEM gives kids a rare glimpse into the fascinating personalities behind the lab coats. Just a few of the many curious, creative, and persevering women introduced: Physicist Dr. Nadya Mason – Dr. Mason studies how electrons move through materials like carbon and graphene.She ran track in high school and was a gymnast on the United States National Team. Ecologist Dr. Robin Wall Kimmerer – When she was a young girl, Dr. Kimmerer loved to pick wild strawberries and nature helped her reconnect with her Potawatomi heritage.Eventually, her love of the outdoors led to a successful career as a plant ecologist and author. Physicist Dr. Chanda Prescod-Weinstein – As a kid, Dr. Prescod-Weinstein dreamed of becoming a professional baseball player.She attended a performing arts school where she trained as a dancer before going on to study astronomy and theoretical physics. Chemist Dr. Raychelle Burks – Dr. Burks has loved Agatha Christie mysteries and Star Trek since she was young.Today, she works to create hand-held sensing systems that can identify chemical clues tied to crimes. Microbiologist Dr. Esther Lederberg – Dr. Lederberg was a child during the Great Depression and was often hungry.Although she enjoyed literature, music, and French, she eventually chose biochemistry as her field of study and went on to make many important discoveries. Whether you’re passionate about science, math, history, art, music, or sports, the relatable role models in She Can STEM demonstrate that with curiosity and hard work, anyone can pursue a bright future in STEM. Dig into even more incredible science history from The Kitchen Pantry Scientist series with: Physics for Kids, Chemistry for Kids, Biology for Kids, Math for Kids, and Ecology for Kids.
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Science, Technology And Innovation Indicators : Lessons from the Development Experience in Africa
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Unofficial Minecraft STEM Lab for Kids : Family-Friendly Projects for Exploring Concepts in Science, Technology, Engineering, and Math Volume 16
Minecraft + STEM = An unstoppable force for fun and learning!In Unofficial Minecraft STEM Lab for Kids, you’ll find a collection of 48 creative, collaborative projects that make learning science, technology, engineering, and math exciting for the whole family.Venture off on six action-packed Quests, each with four unique Labs that pair a hands-on activity with an in-game project. Just a few of the exciting things you’ll create and learn about: Hands-on activities: Concoct glow-in-the-dark slimeGrow pipe cleaner snowflakesDesign and build a model Martian habitatMix milk and soap to create “fireworks”Make a working volcanoCreate an electromagnetIn-game projects:Craft a laboratory to serve as your in-game headquartersCarve a crystal ice castleConstruct a working damDesign and use a custom teleporterBuild an underwater oceanographic field stationStart with a lesson on terminology and gameplay, learn how to document Lab activities with sketchnoting, and meet five leading Minecraft experts who share how their experiences with the game have contributed to their success. The popular Lab for Kids series features a growing list of books that share hands-on activities and projects on a wide host of topics, including art, astronomy, clay, geology, math, and even how to create your own circus—all authored by established experts in their fields.Each lab contains a complete materials list, clear step-by-step photographs of the process, as well as finished samples.The labs can be used as singular projects or as part of a yearlong curriculum of experiential learning.The activities are open-ended, designed to be explored over and over, often with different results.Geared toward being taught or guided by adults, they are enriching for a range of ages and skill levels.Gain firsthand knowledge on your favorite topic with Lab for Kids.
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Does market research hinder innovation in business administration?
Market research does not necessarily hinder innovation in business administration. In fact, it can provide valuable insights into consumer needs and preferences, helping businesses to develop innovative products and services that meet market demands. By understanding market trends and customer behavior, businesses can identify opportunities for innovation and stay ahead of competitors. However, relying too heavily on market research without allowing room for creativity and risk-taking can limit the potential for groundbreaking innovations. It is important for businesses to strike a balance between leveraging market research and fostering a culture of innovation to drive success in business administration.
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What is the difference between electrical engineering, computer science, and network technology?
Electrical engineering focuses on the study and application of electricity, electromagnetism, and electronics to design and develop electrical systems and devices. Computer science, on the other hand, deals with the theory, design, development, and application of computer systems and software. Network technology involves the design, implementation, and management of computer networks to facilitate communication and data exchange between devices. While electrical engineering and computer science have some overlap in areas like digital systems and hardware design, network technology specifically focuses on the networking aspects of computer systems.
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How is the math study in mechanical engineering?
Math study in mechanical engineering is quite extensive and rigorous. It covers a wide range of topics including calculus, differential equations, linear algebra, and numerical methods. These mathematical concepts are essential for understanding and solving complex engineering problems related to mechanics, thermodynamics, fluid dynamics, and materials science. Students in mechanical engineering programs are expected to have a strong foundation in mathematics in order to succeed in their coursework and future careers.
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What is task 2 in math electrical engineering?
In electrical engineering, task 2 in math typically involves solving complex equations and performing advanced calculations related to circuit analysis, signal processing, and electromagnetic theory. This may include using techniques such as matrix algebra, differential equations, and Fourier analysis to analyze and design electrical systems. Task 2 may also involve applying mathematical concepts to model and simulate electrical components and systems in order to optimize their performance. Overall, task 2 in math for electrical engineering is focused on applying advanced mathematical principles to solve practical problems in the field of electrical engineering.
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